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Showing posts with label Hardware. Show all posts
8:59 PM

Circuit Bending, Hardware Hacking, and Drunken Roommate Interviews




Several years ago when I lived in Austin, Texas, I went through the laborious process of trying to find a replacement roommate. This is a great way to meet people who you would never want to live with. My favourite was a slightly older woman who arrived 30 minutes late, dressed in a skimpy nightclub outfit at 5pm in the afternoon, and claiming to be ‘on her way to work’.

At the time I was using the vacant room to store about 100 electronic toys. When I showed her the room (which she barely managed to reach due to having to climb a flight of stairs in drunken heels), her only question was ‘who’s got the kid’. When I explained that the toys were for an experimental music project, she just smiled staring at me sideways and said, ‘Awlrightdarlin’ – who’s got the kid?”



Well, of course, they were for an experimental music project that I had been planning for about a year with circuit bent instruments. I wanted to make a whole orchestra of modified toys, even though at the time I didn’t really know how to circuit bend yet. I had tried, of course, and not so much failed, but let’s just say that the toys rarely survived beyond an hour or two.

In case you’re not familiar with circuit bending, it’s simply the process of modifying an electronic device, usually a toy, to create a new musical instrument. I had first read about it in an article in Odd Music or maybe Experimental Musical Instruments Journal about Reed Ghazala and his ‘Anti-Theory’manifesto. Ghazala is considered the ‘Father of Circuit Bending’ although there were precedents before him, particularly in the avant-garde, such as David Tudor and others.



Whichever article it was, it described how to take apart an electronic toy and look for points in the circuitry to rewire in order to create a new, experimental electronic instrument. But even with the help of the article, I didn’t have the electronic chops to actually rewire a toy and make it reusable after the initial experiment. The most that I could manage was to secure an output jack with black tape from the toy’s guts to a minidisc recorder, and then crunch steel wool against its circuit board until it ‘freaked out’ and record the results before it literally went up in smoke.



It certainly worked, but I wouldn’t describe it as sustainable. Eventually I learned how to solder, drill, connect pots, switches, LEDs, sensors, and the rest, and began building instruments that I still use in my work today. An early example of this is documented on the STEIM website from my residency there. STEIM is a centre for research for live electronics based in Amsterdam and although I had been ‘bending’ for while before then, I reached a point where I wanted to consolidate my work and build one meta-instrument. After receiving a grant from the Scottish Arts Council and some correspondence with STEIM, they supported the process during a three week residency. If you’re an artist who is into hardware, coding, or live electronics, I would definitely encourage making contact with them.

Soon after my residency, I began delivering workshops and talks on circuit bending to adults and young people of all ages, and have continued to do so on a regular basis throughout the UK. Most recently I completed a summer long project with Aldeburgh Music as part of their Exchanging World Programme where I worked with young people from a Pupil Referral Unit to make interactive sound sculptures. Around the same time I completed a year long programme for Music4U’s Connections Project in which I worked with young people to build their own instruments and then compose and improvise a piece for a year-end performance.



Of course I didn’t learn how to do this in a vacuum and there are many resources on the web as well as a few helpful books. The first that I would recommend is Nicolas Collins’ Hardware Hacking – an absolute must-have. I’ve met and spoken with the author a few times and can’t say enough good things about the guy, the term generous isn’t generous enough to describe him. And if you can find it, Reed Ghazalla’s Circuit-Bending: Build Your Own Alien Instruments is also excellent and very clear. (Hint, you can find pdfs of both these books on line if you look…if you have trouble, email me).



Books and websites aside, sometimes it helps to have someone actually show you how to do these things, or how to select the best toys, tools and what have you. And if you’re working with young people, it’s always good to have someone experienced with both circuit bending and teaching. In which case, I’d be happy to bring a workshop or private lesson your way. Feel free to contact me via the contact page if you’re interested or even if you just have a question and need some help.



Oh, and as to the roommate scenario, I didn’t call the nice drunk lady back and ended up moving to the UK and selling all the unbent toys before I left to sound artist and painter Josh Russel, who I’m sure put them to good use.

6:02 PM

Roccat Power Grid Turns Smartphones Into Gaming PC Sidekick: Razer Blade Who?


We’ve seen a handful of gadgets that incorporate LCDs or touchscreens to keyboards to add functionality and eye candy, the most recent one being Razer’s madly overpriced Blade laptop. Now, a company called Roccat could make Razer and other gadget makers bang their heads on their wall for not thinking of this more elegant solution – an app that uses your smartphone as a secondary display and control panel.
roccat power grid app
Called the Power Grid, the app is targeted towards PC gamers. It will be fully customizable, and boy does it have a lot of options. Just like with Razer’s vision for the Blade’s LCD trackpad, Roccat dreams that its Power Grid will allow users access to everything from skills and macros in games to viewing their computer’s stats.
The Power Grid’s icons are arranged via blocks and tabs, so you can mix and match icons and make the most out of your smartphone’s screen. Roccat also promised that it will be easy to share and copy the settings of other Power Grid users – very useful for helping newbies.
roccat power grid app 2
So you download Power Grid to your phone, but how will the app work with your PC? Roccat’s answer is the Phobos keyboard and the Apuri dock. The Phobos has a built-in dock that not only charges your smartphone but will also allow you to use your phone to text and even receive phone calls, provided you have a headset.
roccat power grid app 3 175x175
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roccat power grid app 6 175x175
roccat power grid app 175x175
roccat power grid app 2 175x175

So, the Power Grid is easily customizable, versatile and will always be up-to-date. But the most important advantage of the app is that it will be free. That’s a thousand dollars cheaper than the Optimus Popularis and $2,800 less than the Razer Blade. Unless the Phobos and Apuri are expensive, I don’t see how other hardware manufacturers can top off Roccat’s brilliantly simple and forward-looking strategy.
That being said, I still don’t see the benefit of having skill and macro hotkeys on a small touchscreen. Without tactile feedback, you’ll have to take your eyes off of your main monitor and look down to make sure that you’re touching the right icon – not a good idea in many games. Nevertheless, if you’re interested in this kind of functionality, I suggest you hold out and wait for Roccat to demo its products.
No word on when the Power Grid and its complementary hardware will be available, but the company is already accepting applications for Power Grid beta testers. Also, Android and Windows Phone users, rein in your rage – despite the iPhone-filled images you see here, Roccat is also working on apps for your mobile OS of choice. Though it’s not clear if Mac users will still be left out in the lurch – not like we have many games to play on our machines anyhow.
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